Ossuary Dice
Max 5d6s (d8s at level 20) representing lingering death-energy stored in your talismans. Pool size equals your class level.
- Reset
- Long Rest restores all spent dice; Bone Tithe and Rites of Rest provide in-day recovery capped at Proficiency Bonus dice per Long Rest.
- Spending
- Dice are spent by the features that name them: Bone Talisman Focus (1 die for +1d6 necrotic rider), Grave Whisper (1 die per use), Osseous Resilience (2 dice for a save reroll), Deathless Bargain (any number on a 0-HP trigger), Witchfire rider effects, and all subclass features with listed costs. A feature cannot spend more dice than remain in your pool.
- Recovery
- Regain all dice on a Long Rest. Bone Tithe (level 5): when a CR 1/2+ creature dies within 60 feet or you spend 10 minutes harvesting a corpse, regain 1 die, max Proficiency Bonus dice per Long Rest. Rites of Rest (level 7): performing last rites during a Short Rest regains 1 die beyond the Tithe cap. Hollow Court Debts (subclass) may bank up to Charisma-modifier dice that persist until spent.