Gloom
Species (Homebrew), Medium
Racial Traits
Ability Score Increases
Racial Features
Darkvision
You can see in Dim Light within 60 feet of yourself as if it were Bright Light, and in Darkness as if it were Dim Light. You discern colors in that darkness only as shades of murky green and gray.
Usage: Constant
Rooted Stability
You have Advantage on saving throws and ability checks made to avoid being Pushed, dragged, or knocked Prone while you are on wet ground, mud, or other soft terrain. You also gain Advantage on saving throws against effects that would move you against your will when standing in water at least ankle-deep. Additionally, difficult terrain composed of mud, muck, or shallow water doesn't cost you extra movement.
Usage: Constant
Carrion Scent
You have Advantage on Wisdom (Survival) checks made to track creatures, provided the creature is Bloodied, wounded, dead, or decaying. You can also identify by smell whether a creature or corpse within 30 feet of you is dead, undead, Diseased, or merely unconscious.
Usage: Constant
Grub-Column Spine
The symbiotic rot grubs lining your body grant you an unusual resilience. When you fail a Death Saving Throw, you can instead treat the roll as a 10. Once you use this benefit, you can't use it again until you finish a Long Rest. Additionally, you have Resistance to Poison damage and Advantage on saving throws against the Poisoned condition.
Usage: 1/Long Rest (death save benefit)
Dormant Rot
You don't need to sleep. Instead, you sink your root-mass into damp earth and enter a dormant trance for 4 hours, gaining the benefits of a Long Rest in half the usual time. If no suitably damp earth, mud, or water is available, you can still complete a full 8-hour Long Rest normally. While dormant, you appear to be a cluster of dead reeds, granting you Advantage on Dexterity (Stealth) checks made to hide in swamps, marshes, or areas of dense plant life.
Usage: Constant
Sunless Nature
You are a creature of damp decay. You have Vulnerability to Fire damage in exchange for your fungal hardiness. You don't need to eat normal food, but you must consume at least 1 pound of fresh or decaying flesh once per week or gain one level of Exhaustion that can't be removed until you feed.
Usage: Constant
Rules Compatibility
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