Spirit Naga
D&D 5.5e · large fiend, chaotic evil
Defense
Proficiencies & Senses
Traits
Traits
Fiendish Restoration
If it dies, the monster returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Multiattack
The monster makes three attacks, using Bite or Necrotic Ray in any combination.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (4d6) piercing damage plus 7 (2d6) poison damage.
Necrotic Ray
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 21 (6d6) necrotic damage.
Reference Text
Spirit Nagas are malevolent fiends dwelling in the Underdark and lower planes, known for their cunning and magical prowess.