Bone Devil
D&D 5.5e · large fiend, lawful evil
Defense
Proficiencies & Senses
Traits
Traits
Diabolical Restoration
If the monster dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The monster has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The monster makes two Claw attacks and one Infernal Sting attack.
Claw
Melee Attack Roll: +8, reach 10 ft. Hit: 13 (2d8+4) Slashing damage.
Infernal Sting
Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10+4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the monster's next turn. While Poisoned, the target can't regain Hit Points.
Reference Text
A Bone Devil is a fiend that serves in the Nine Hells, known for its skeletal appearance and cruel nature.