Channel Divinity
Vey can channel divine power once per Short or Long Rest. She can use Turn Undead or a domain option tied to her Knowledge Domain training, representing her ability to overwhelm the guilty with certainty and fear of exposure.
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Vey can channel divine power once per Short or Long Rest. She can use Turn Undead or a domain option tied to her Knowledge Domain training, representing her ability to overwhelm the guilty with certainty and fear of exposure.
When Vey deals damage with a cantrip, the target takes half damage on a successful saving throw, if the cantrip allows a saving throw. This keeps her pressure reliable without making her a front-line combatant.
Vey is a 2nd-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She uses cleric spells and prepares spells each day from the cleric spell list.
Vey has chosen the Scholar order. She gains proficiency in Arcana and History, and she uses her knowledge of institutions, records, and hidden systems to support her magic and investigations.
Vey knows two wizard cantrips and can cast one 1st-level wizard spell from this feat once per Long Rest without expending a spell slot. She prefers utility and concealment over flashy magic.
Vey gains expertise-like mastery in records, symbols, and secret information. She is especially effective when identifying ledgers, forged seals, hidden routes, and old civic structures.
Vey can spend time creating Tiny mechanical devices that have simple, short-lived functions, useful for distractions, alarms, or minor tools in a maintenance-heavy environment.
Vey can see in dim light within 60 feet of her as if it were bright light, and in darkness as if it were dim light, though she sees in shades of gray.
Vey is proficient with calligrapher's supplies, allowing her to imitate and inspect documents, seals, and handwriting with frightening patience.
Prepared cleric spells for Vey's style: Detect Magic, Command, Healing Word. Wizard feat spell available 1/long rest: Shield or Identify depending on encounter needs. She favors concealment, control, and information.
The target adds 1d4 to one ability check of its choice before the spell ends.
A creature you can see must succeed on a Dexterity saving throw or take 1d8 Radiant damage.
You create minor supernatural effects, such as echoes, tremors, or unsettling sounds, useful for intimidation and atmosphere.
Repairs a single break or tear in an object, ideal for a clerk who also covers her tracks.
You sense the presence of magic within 30 feet and can identify a magic item's school by sight during the spell's duration.
A creature that fails a Wisdom save obeys a one-word command on its next turn, such as Drop, Halt, or Flee.
A creature of your choice regains hit points, letting Vey keep her allies standing if the ambush goes badly.
Until the start of your next turn, you gain a +5 bonus to AC, including against the triggering attack, and take no damage from Magic Missile.
Learn the properties of a magic item, ongoing spell, or creature-attached effect; Vey uses this to read seals, wards, and hidden mechanisms.
Vey’s first and most dangerous private objective is to reach the sealed intake chamber beneath the reservoir before anyone else. She believes the chamber contains the buried ledger that can expose the town’s founders or rewrite the blame for generations of fraud onto a convenient scapegoat. To Vey, the chamber is not merely hidden space; it is the final drawer in a cabinet of corruption. She has spent years mapping old maintenance routes, bribing workers, and preserving copies of documents that point toward this place. If the characters pursue her, this quest becomes a race through culverts, flooded service passages, and collapsing record rooms. If they defeat her early, the quest may shift to what she was trying to conceal. The chamber’s contents should matter politically, socially, and personally: a list of stolen claims, unpaid debts, and names the town has tried to erase. Vey’s development hinges on whether she is vindicated, humiliated, or forced to confront that her crusade may be both righteous and ruinous.
Trace forged work orders and stolen seals to a hidden maintenance route leading toward the reservoir intake.
Follow Vey’s paperwork trail into the culverts instead of confronting her agents directly.
Ignore the paperwork and push straight toward the reservoir gates.
The party corners Vey in the archive or culvert route before she reaches the reservoir.
Negotiate instead of fighting, and ask what she is actually trying to recover.
This can convert Vey from immediate villain to uneasy source of truth. Mechanically, she may reveal hidden routes, grant a document-based clue, or cease hostilities for one scene if the party offers a credible bargain.
The party learns the ledger proves the town’s founders stole land and erased debts, but exposing it will destabilize the settlement.
Release the evidence publicly or bury it to preserve order.
Public release shifts the campaign toward civic upheaval and possible reform; concealment stabilizes the town but creates a moral debt. Mechanically, the choice changes local faction standings and may alter access to authorities, records, and resources.
Vey’s debt or guilt is tied to the same corruption she is fighting, making her both accuser and accomplice.
Arrest her, recruit her, or let her escape with the proof.
Arrest ends her active villain role but risks losing the wider conspiracy. Recruiting her creates a dangerous ally with deep knowledge. Letting her escape keeps her in play as a shadow operator, preserving tension and future plot hooks.
The party first identifies the forged orders as clerical, not criminal, work.
Vey stops feeling like a random saboteur and becomes a disciplined archivist weaponizing institutional knowledge. Her role shifts from thief to systems-bender, and her combat style becomes more about control, denial, and escape than open violence.
Emphasize terrain control, alarms, and retreat routes rather than melee engagement.
The intake chamber begins to flood and the first hidden page of the ledger is recovered.
Vey’s certainty fractures. If the page reveals deeper crimes than she expected, she may become colder and more desperate, or unexpectedly cooperative if the ledger confirms she has been right all along.
Swap one utility spell for a control or truth-revealing spell appropriate to the revealed information.
The town chooses whether to expose or suppress the ledger.
Vey’s worldview hardens or softens based on whether law proves capable of self-correction. She either becomes a revolutionary clerk with a following or a reluctant protector of a badly broken civic order.
Standing with local factions changes by 1-2 steps based on the party's decision.
Vey becomes either a recurring ally, prisoner, or fugitive.
Jorren is one of the few people who has worked close enough to the reservoir infrastructure to understand how dangerous Vey’s plan is. Years ago, he was a maintenance hand taking orders from whoever paid on time, and Vey was the clerk who corrected his paperwork after others had already made him the scapegoat for lost tools and jammed gates. She noticed he could read gauge marks and pressure timing, and she began asking him questions no one else cared to ask. Their relationship became transactional, then personal: she pays when she can, he keeps her routes clear when the weather turns bad. He does not fully share her ideology, but he hates the same men who let the town’s systems rot while blaming laborers. Jorren is loyal so long as Vey seems like a person trying to expose the truth rather than burn the whole settlement down. If the party reaches him first with proof that Vey means to drown the archive, he may turn, but he will not do it lightly.
The reeve sees Vey as a saboteur threatening the town’s survival, but she also fears what the buried records might reveal about the settlement’s founding and her own office. Vey’s evidence could ruin the reeve’s legitimacy even if the flood never reaches the archive.
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