The ettin has two heads, each capable of independent thought. It has advantage on Wisdom saving throws against being charmed or frightened.
Actions
Multiattack
The ettin makes two melee attacks, both with its greatclub or one with a greatclub and one with its bite.
Greatclub
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Combat Behavior
Tactics
• Use the environment to their advantage, ambushing wandering parties. • Try to intimidate weaker foes before attacking to demoralize them. • Focus attacks on the most dangerous enemy first. • Use teamwork if encountering other Ettins or allies.
Combat Style
Brawler, relying on physical power and the advantage of size.
Morale
Will fight fiercely until half of its health is lost, after which it will attempt to retreat and regroup if outmatched.
Monster Description
The Ettin Marauder is a fearsome two-headed giant that roams the highlands and treacherous territories, where it terrorizes settlements and caravan routes. Known for its brutal strength and cunning tactics, this creature finds pleasure in raiding and plundering anything it can find. Each head has its own personality, which can lead to conflicts in strategy but also allows for a unique combat style, as it can attack from different angles simultaneously in battle. Capable of wielding heavy weapons or using its own jaws, the Ettin Marauder is not to be trifled with. Its thick skin and natural resilience make it a formidable opponent, able to withstand numerous blows before falling.
Monster behavior
Ettin Marauders are often aggressive and territorial. They have been known to team up with other marauding creatures or bands of brigands to maximize their destructive potential. In combat, they utilize their size and strength, charging into battle with their greatclub, while trying to keep adversaries at bay with their intimidating presence. Their dual minds can lead to unexpected tactics, such as one head focusing on a single target while the other defends against incoming attacks. They tend to flee if significantly wounded, but will always attempt to take any loot they can carry with them, prioritizing their treasure over their own safety during retreats.
Ecology
Ettin Marauders thrive in rugged areas where civilization is limited. They are predator scavengers by nature, hunting smaller creatures for sustenance while also scavenging from the remains of fallen foes. Their dual personalities often lead to competition for food and territory, which can either unite the creatures in common goal or lead to infighting. Depending on environmental pressures, Ettin Marauders may either be solitary or part of gangs, raiding along with other creatures in the area. This behavior allows them to sustain their populations but often leads them into conflicts with local human and elf communities, which they view as treasure troves for looting.
History
Ettin Marauders are often the product of genetic anomalies and environments that foster barbarism and greed. Legends suggest that these creatures were once humanoids who embraced their savage nature in a pact with dark forces, seeking power at any cost. Their existence has been chronicled through various ages, often appearing in stories of great battles and conflicts with humanoid settlements. As they roam vast areas, they have been known to leave behind stories and myths of their exploits, often exaggerated in nature. Within these tales, they are depicted as somewhat tragic figures, struggling with their dual nature—a desire for companionship clashing with their predatory instincts. Their hunt for treasure and glory often leads them to clash with adventurers, bringing them into the lore of heroes and their quests.
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